Model
I modeled this character (or characters) after a stain I found on a floor. It's a little hard to see the exact outline of the stains, but you can get a general idea of what they look like.
Characters
My two characters are little rocks, and I sketched them in movement. The player controls both characters simultaneously; they move by hopping over each other, basically playing a game of leap frog.
Audio
For a direct sound, I imagined that every time one of the rocks would jump, they would also make a sound. In order to create this effect, I need to combine two different sounds; one jumping sound and one sound coming from the rocks. To do this, I would use these effects
Jump - https://www.youtube.com/watch?v=0brnh65myJU (the first one)
Sound Rock Makes - https://drive.google.com/open?id=1xMURY0sts8-GSv9P8iFVyRvaKYwVHBRX
Since these characters seem rather innocent and happy, I want the environment they are in to mirror that. I decided to take ambient noise from nature, where the game would take place. These sounds make the player more relaxed and add a bit of immersion.
https://www.youtube.com/watch?v=xNN7iTA57jM
I modeled this character (or characters) after a stain I found on a floor. It's a little hard to see the exact outline of the stains, but you can get a general idea of what they look like.
Characters
My two characters are little rocks, and I sketched them in movement. The player controls both characters simultaneously; they move by hopping over each other, basically playing a game of leap frog.
Audio
For a direct sound, I imagined that every time one of the rocks would jump, they would also make a sound. In order to create this effect, I need to combine two different sounds; one jumping sound and one sound coming from the rocks. To do this, I would use these effects
Jump - https://www.youtube.com/watch?v=0brnh65myJU (the first one)
Sound Rock Makes - https://drive.google.com/open?id=1xMURY0sts8-GSv9P8iFVyRvaKYwVHBRX
Since these characters seem rather innocent and happy, I want the environment they are in to mirror that. I decided to take ambient noise from nature, where the game would take place. These sounds make the player more relaxed and add a bit of immersion.
https://www.youtube.com/watch?v=xNN7iTA57jM
Comments
Post a Comment