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Showing posts from April, 2019

Outfits

The outfits I designed were for Michael's character Vivian. After watching Project Runway, the main idea I learned from watching the designers create their outfits was to emphasize the modifications that made their models differ from the average person. While Vivian doesn't have wings on her chest or a ruffled neck, her height makes her stand out...literally. She's 8 feet tall, and I really wanted each of her outfits to emphasize her height in different scenarios. Number 1 is a full body leather jacket. The jacket is meant to emphasize her height more than her figure while the other two outfits are meant to incorporate her figure. While I imagine the jacket to fit somewhat tight around her body, the front slit and short sleeves prevent it from being too restrictive, allowing her to wear it in combat. There is also a seam running down the back part of the jacket which is meant to indicate where her spine is. The color of the jacket is a dark red to emphasize anger

Character and Audio Design

Model I modeled this character (or characters) after a stain I found on a floor. It's a little hard to see the exact outline of the stains, but you can get a general idea of what they look like. Characters My two characters are little rocks, and I sketched them in movement. The player controls both characters simultaneously; they move by hopping over each other, basically playing a game of leap frog. Audio For a direct sound, I imagined that every time one of the rocks would jump, they would also make a sound. In order to create this effect, I need to combine two different sounds; one jumping sound and one sound coming from the rocks. To do this, I would use these effects Jump -  https://www.youtube.com/watch?v=0brnh65myJU  (the first one) Sound Rock Makes - https://drive.google.com/open?id=1xMURY0sts8-GSv9P8iFVyRvaKYwVHBRX Since these characters seem rather innocent and happy, I want the environment they are in to mirror that.