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Scale

Character

My character, the flaming boy, is scaled to fit more of a cartoon style. The height of the character's body will be 1 1/2 - 2 heads high. Since the game will be side-scrolling there won't be an issue with the camera obscuring the body because of the larger head. When the character is calm, the body and head are relatively curvy to connote a more calm and peaceful character. However when he becomes angry, the body becomes longer and more straight, and the head becomes larger and more mimics the way a cartoon fire looks, personifying the character's anger. 

Environment

The character lies in harmony with his environment, at least when it comes to shapes. As the environment is victorian, there are many elaborate shapes, many of them curvy and spiral-shaped. The biggest area where the environment and character differ is the color scheme, with the environment being much darker than the character. There's also a fair amount of dissonance between the environment and character when he becomes angry, where both the color scheme and shape of the character contrast where the environment.


Scale

Since I'm not a Photoshop wizard, I tried drawing my character with different scales. For both pictures the one on the left is the intended scale.


In my opinion the drawings with a larger body definitely don't work. Since the body is so long, it looks odd and makes the character look older. I want my character to look young, seeing as it was just created. The happy fireboy with the short body doesn't look terrible, but it looks almost stumpy. Seeing how it's supposed to resemble a candle flame, the left drawing is definitely the most ideal. The middle angry fireboy definitely doesn't work, as it doesn't look very threatening. I think splitting the difference between the left and right drawings might actually work even better, as it would look more threatening and relatively proportional. Let me know your thoughts!

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