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Showing posts from February, 2019

Scale

Character My character, the flaming boy, is scaled to fit more of a cartoon style. The height of the character's body will be 1 1/2 - 2 heads high. Since the game will be side-scrolling there won't be an issue with the camera obscuring the body because of the larger head. When the character is calm, the body and head are relatively curvy to connote a more calm and peaceful character. However when he becomes angry, the body becomes longer and more straight, and the head becomes larger and more mimics the way a cartoon fire looks, personifying the character's anger.  Environment The character lies in harmony with his environment, at least when it comes to shapes. As the environment is victorian, there are many elaborate shapes, many of them curvy and spiral-shaped. The biggest area where the environment and character differ is the color scheme, with the environment being much darker than the character. There's also a fair amount of dissonance between the envi...

Color Palettes

Character My character is bold, curious, kind, and adventurous. I believe a color scheme of warm colors fits best with this kind of personality to make the player feel comforted and happy to play as this character. I used a website to create my own color palette. Red: Strong feelings of love and warmth (and anger when the character gets mad). Orange: Joy and enthusiasm as this character explores a new world. Yellow: To emphasize the happiness and joy the character feels. White: Purity, sincerity, good. This character is very trustworthy and noble. Environment In a stark contrast to my character, the world doesn't feel so warm and welcoming. Instead, it's filled with darker colors to make the player feel more uneasy, like something bad could happen at any second...and it just might. In this environment, my character acts as the only true light in a world of darkness. Red: This red is darker than the character's red to bring out a feeli...

High Concept

[…] is a youthful and playful, but powerful character. He’s relatively thin and medium/tall height and has many boyish qualities about him. He’s a lone wanderer, but not by choice, and is still learning the extent of what he can do. He doesn’t speak, but his facial expressions connote his feelings. When angry, he becomes more violent and his appearance changes from cute to terrifying. The points that I looked at were children, fire’s nature, mythology, furniture, creatures, and culture, and I looked most into furniture and fire’s nature. With children I focused on their eyes rather than their whole head or body.   Children Fire Mythology Despite the fact that this creature looks pretty freaky, it’s actually a representation of an o’uni, a Japanese witch that lives in the mountains; however she’s only friendly towards you if you are friendly towards her. She may come to your lodgings at night, and ...